Kamis, 23 Desember 2010

[S737.Ebook] PDF Download HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL, by Jacob Seidelin

PDF Download HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL, by Jacob Seidelin

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HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL, by Jacob Seidelin

HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL, by Jacob Seidelin



HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL, by Jacob Seidelin

PDF Download HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL, by Jacob Seidelin

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HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL, by Jacob Seidelin

Discover new opportunities for building 2D and 3D games with HTML5

The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more.

  • Aims directly at a new way to develop games for the web through the use of HTML5
  • Demonstrates how to make iOS and Android web apps
  • Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound
  • Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets

By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.

  • Sales Rank: #1347382 in Books
  • Published on: 2011-12-27
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x .85" w x 7.40" l, 1.67 pounds
  • Binding: Paperback
  • 456 pages

About the Author
JACOB SEIDELIN (COPENHAGEN) is a freelance web developer with 10 years of experience working withbackend programming, graphics design, and front-end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.

Most helpful customer reviews

8 of 8 people found the following review helpful.
Good balance between too simple and too complex
By Frobisher
First, I'm going to give you my feelings about computer technical books these days and then why this one works when others don't.

It's difficult to write good books these days for many computer topics, because the technology changes and advances too quickly for the books to be up-to-date, people are too used to finding answers/examples for free on the web, and there's the issue of reading a heavy physical books (and many tech books are bulky and heavy). Technical books these days are often too simple/trivial to be of use, or too complex/involved (and hence too bulky). But the problem with the 'web only' approach to learning about something is that it's hard to find what I think of as a "deep overview" when multiple technologies are involved.

I'm a vine reviewer and was given a paper copy of the second edition to review. I downloaded a sample onto my Nexus to see how this worked on a tablet, and it works very well on the Nexus.

Many of the new books have Kindle editions, but I have found that using either a Paperwhite or a Nexus 7, they don't fit well into those formats. The most egregious example is Friedl's "Mastering Regular Expressions" in which the illustrations he gives of how a text string will be parsed, don't work: In the printed copy the parsing illustrations, which are shades of gray, are fairly easy to read, but on either the Paperwhite or the Nexus 7, they won't zoom.

Moving back to this book in particular, and why I like it, which starts with it not making what I think are common mistakes:

1) It doesn't start from the very beginning. It assume you're comfortable with javascript and html and css, on a working level. This is great, as the author doesn't have to do that quick breeze-through of all of the technologies, which saves space and weight.

2) It doesn't assume too much advanced knowledge of any of the technologies, and it assumes almost none about HTML5 and the other technologies (SVG, Ajax) often used with it.

3) It's not a reference. This also reduces the heft of the book and this prevents the problem of not being able to see the forest for the trees.

4) This is a great intro/overview, 'get your feet wet' kind of book, and it's the one I'd recommend to a programmer who was comfortable with html/javascript/css for regular web site development, but knew little about HTML 5 and games. Given it's size and the breadth of topics it touches on, it can't begin to get into heavy game development, but there are other books for that.

This is the kind of book that you will read once and put aside. It's not a book you'll come back to, but I think you'll come out of it with a good understanding of the framework in which you'll be working. Having read this, it'll be much easier to find more in-depth information about particular topics.

16 of 16 people found the following review helpful.
pre-order buyer
By T L Butler
I pre-ordered this book and had high hopes for it. My hopes were realized. My major desire was to find a good book that I can use in a course
where we will build a game engine using webgl technologies. I would have liked perhaps an additional chapter about webgl, but am quite pleased
with the chapter that is present. Also, the other chapters are informative and helpful, e.g. those describing web sockets, local storage, etc. I
downloaded the software from the publisher website and ran many of the samples. In one case, I had to make a change to the code to accept 0 (zero)
from an xmlhttprequest where the code was only accepting a 200 as a valid return code. Otherwise, things that I tried ran unchanged. At one point I
was confused by a reference to "BC" in the Index. A quick email to the author got an almost immediate reply in which he told me that the acronym
referred to Bonus Content, and that the content would be added to the downloads at the website. He emailed me later when the content was available.
While I will probably provide some websites as supplements to be visited by my students, I am completely satisfied with the book and am currently
planning to use it in my course this summer.
Thanks.

0 of 0 people found the following review helpful.
The missing link!
By Derek J. Schwalenberg
I am not even finished with this book and I am already giving it five stars. It is very well structured. He starts with very small amounts of code in HTML5, CSS3, and Javascript adding to each as it goes along. Unlike most books it doesn't focus on one at a time but teaches you the relationships between each one. It has really helped me understand the big picture. I understood HTML (before HTML5) and CSS scripting fairly well before I started but I have little javascript knowledge and have never made games before. So far following the instructions I have been to make games using his code (which works flawlessly so far all bugs I found were my own typos). Since reading this I have made my own bejewelled-style game like the demo he gives and a tic-tac-toe game of my own design using his js loaders and scripting techniques that I will give some credit for and a link to his book when I put it on my website. Wonderful if you want to dive into the cutting-edge of open-web design and platform independent gaming. I cannot wait to get into WebGL :D

See all 32 customer reviews...

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